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AI Insights · Timothy · April 2024

Top 5 Anime Games Performance in Europe Q1 2024

Explore the performance of the top 5 anime games in Europe for Q1 2024, featuring trends in weekly downloads, revenue, and active users.

Top 5 Anime Games Performance in Europe Q1 2024

The first quarter of 2024 saw significant activity in the anime games category on a unified platform in Europe. Here’s a look at the performance of the top 5 anime games based on data from Sensor Tower.

DRAGON BALL LEGENDS experienced notable fluctuations in weekly revenue, starting the quarter strong with approximately $1.7M in the first week of January, but saw a decline to around $358K by the end of the month. The revenue picked up again, peaking at about $968K in the final week of February. Weekly downloads for the game ranged from 24.6K to 49.4K, with a noticeable drop in early February. Active user numbers showed a similar downward trend, starting at 993K and declining to about 634K mid-March, before slightly rising to 694K by the end of the quarter.

DRAGON BALL Z DOKKAN BATTLE also saw varying revenue figures, peaking at roughly $1.1M in mid-February. However, the game experienced a significant drop to about $115K in early March. Downloads showed a peak of 51K in the week of February 19, while the active users fluctuated around the 400K to 500K mark, with a notable increase to 505K in mid-February.

Black Clover M had a mixed performance in Q1 2024. Weekly revenue started at approximately $713K in early January but fell to around $114K by the end of March. Download numbers saw a significant drop from about 34.4K at the start of the quarter to just 7.4K by the end. Despite the decline in downloads, active users remained relatively stable, hovering around 259K to 296K throughout the quarter.

The Seven Deadly Sins showed a steady decline in weekly revenue from $801K in the first week of January to about $77K by the end of February, with a slight increase to $292K in mid-March. Downloads followed a downward trend as well, starting at 13.5K and dipping to around 5.4K at the end of February. Active users saw a gradual decline from 152K to approximately 115K by the end of February, with a slight recovery to 135K in mid-March.

ONE PIECE TREASURE CRUISE had relatively stable revenue figures, peaking at around $368K in early January and maintaining an average of about $150K towards the end of the quarter. Downloads ranged from 5.8K to 17.9K, with a notable increase in the last week of February. Active users remained steady, fluctuating between 91K and 123K throughout the quarter.

For more insights and detailed analytics on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024